Hello!

My name is Paul Meyer and I am an aspiring game developer and designer currently studying Animation and Game at h_da.


My goal is to make games that are fun to play and focus primarily on the player’s experience.

Below, you can see my Game Development journey so far.

Personal Contributions:

  • Engine Specialist
  • Programming
  • Tech Art
  • Game Design

03/2023

In Space Buccaneers you take over the role of a Space Pirate Captain.

It is your job to manage your crew and strategize on the battlefield to defeat the enemy pirates' mothership.

You deploy fighter ships and activate abilities to win a space battle against a computer enemy or another player.

Technical Information:    

Occasion: Global Game Jam 2023

Genre: Strategy

Engine: Unity

Team Size: 5
Development Time: 1 week

Platform: PC

02/2023

Pulling the Strings is a strategy game in which you play as the mastermind behind a series of heists.  
From the comforts of your desk you give commands to your team members and create the perfect plan to execute the heist of the century.

Technical Information:    

Occasion: 3rd semester university project

Genre: Strategy

Engine: Unity

Team Size: 4
Development Time: 12 weeks

Platform: PC

Personal Contributions:

  • Sole programmer of the team:
    • Turn-based system
    • Unit movement
    • Game logic
  • Lighting 
  • Shading
  • Game Design

Personal Contributions:

  • Engine Specialist
  • Programming
  • Tech Art
  • Game Design

02/2023

Dots of Life is a game where you need to connect points to create connections. 

Strengthen these connections by traversing them again and again and complete each level to unlock more of the story behind the game. 

This game was created in only 48 hours.

Technical Information:    

Occasion: Global Game Jam 2023

Genre: Strategy

Engine: Unity

Team Size: 8
Development Time: 48 hours

Platform: PC

09/2022

The game I am the the reason arose from a game jam with the topic „It’s dangerous to go alone“.
We asked ourselves why this would be dangerous? We are the Reason!

In I am the reason, the player controls a wolf-like monster and needs to hunt down all sheep before the night ends.

Technical Information:    

Occasion: GameDevWeek 2022.2

Genre: Stealth

Engine: Unity

Team Size: 8
Development Time: 1 week

Platform: PC

Exhibited at: Play!Con 2022

Personal Contributions:

  • Programming:
    • Player character and abilities
    • World generation
    • Menus
  • Lighting 
  • Shading
  • Post-Processing

05-07/2022

Cottage Chaos is a local multiplayer game where each of the two players controls a cat. 


Set in a cosy, magical cottage, it is one cat’s objective to cause as much mischief as possible in the given time, while the other cat tries it’s best to keep everything in order. 

Personal Contributions:

  • Role of Production Manager
  • Sole programmer in the team:
    • Player character and customization
    • All game mechanics
  • Engine Specialist:
    • Lighting
    • Animation controllers

Technical Information:    

Occasion: 2nd semester university project

Genre: Local competitive multiplayer

Engine: Unity

Team Size: 7

Development Time: 12 weeks

Platform: Nintendo Switch, PC

Exhibited at: Play!Con 2022

04/2022

Yggdrasil is a short adventure game where the player needs to save the nordic world by restoring the flow of water to the world tee Yggdrasil. 

On your quest you will travel through the fire world Muspellsheim, and the dark ice world Niflheim.

Technical Information:    

Occasion: GameDevWeek 2022.1

Genre: Third-Person Adventure

Engine: Unity

Team Size: 9

Development Time: 1 week

Platform: PC

Exhibited at: Dokomi 2022 and Indie Game Fest 2022

Personal Contributions:

  • Gameplay programming:
    • Player character
    • Enemy AI
    • Winning conditions

03/2022

glitChess out is an endless chess game where the player controls one side of a chess board. The goal is to get as far as possible and escape the glitches. 

We used this game jam to learn the basics of the Godot Game Engine.

Personal Contributions:

  • Programming
    • Infinite world generation
    • World decay
    • Enemy and Item spawning

Technical Information:    

Occasion: Endless Jam 2022

Genre: Endless chess game

Engine: Godot

Team Size: 4

Development Time: 1 week

Platform: PC, Linux

Voy

07/2021

Voy is a one-level platformer created during my first game jam. The player has a grappling ability to navigate the level.

We used Voy as a learning opportunity to get familiar with making games and the Unity game engine. 

Technical Information:    

Occasion: My First Game Jam: Summer 2021

Genre: Jump and Run

Engine: Unity

Team Size: 7

Development Time: 2 weeks

Platform: PC, Linux

Personal Contributions:

  • Implementing the artist’s art and animations
  • Setting up the tilemaps 
  • Building the level
  • Implementing the menus

Impressum


Angaben gemäß § 5 TMG

Paul Meyer

Am Donnersberg 26

64720 Michelstadt, Hessen, Deutschland


Kontakt

Telefon: 01637016495

E-Mail: paul@meyer-michelstadt.de